AI Insights · Timothy · April 2024
Top 5 Three Kingdoms Games on Android in Belgium for Q1 2024
Discover the performance trends of the top 5 Three Kingdoms games on the Android platform in Belgium during the first quarter of 2024.
In the first quarter of 2024, the top 5 Three Kingdoms games on the Android platform in Belgium displayed varied performance trends. Below is a detailed analysis of each game's performance in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Reigns: Three Kingdoms from Netflix, Inc. experienced a fluctuating trend in weekly downloads. The game started the quarter with 82 downloads in the first week of January and saw a decrease to 43 downloads by mid-January. However, it rebounded to 58 downloads in the week of March 18 before ending the quarter at 47 downloads.
Dynasty Legends 2 showcased a significant rise in weekly revenue, peaking at $255 in the final week of March. The game began the quarter with a modest revenue of $13 but saw a notable increase, especially in the latter half of the quarter. Weekly downloads were sporadic, with 33 downloads in mid-January and 28 downloads in mid-February. Active users peaked at 42 in mid-January but dropped to 37 by mid-February.
三國志天下布武 had a relatively low download rate throughout the quarter. The highest number of weekly downloads was 7 in early February, and it ended the quarter with just 1 download in the last week of March. There was no significant revenue reported for this game during the period.
Three Kingdoms Last Warlord from ChengDu LongYou Tech showed minimal activity in terms of downloads and revenue. The game saw weekly downloads ranging between 0 and 3, with no downloads reported in the final week of the quarter. Revenue peaked at $11 in early January but dropped to $1 in mid-January, with no further revenue reported thereafter.
Infinite Borders by NetEase Games had a small but notable presence. Weekly downloads peaked at 4 in the first week of January, but there were no downloads reported in most weeks of the quarter. The game reported a slight revenue of $7 in mid-March and $3 in the final week of March. Active users were highest at 10 in the first week of January.
For more detailed insights and data, visit Sensor Tower.